home *** CD-ROM | disk | FTP | other *** search
/ Hentai Extra Gold 11 / HENTAI_EG_11.ISO / Extra / winamp532.exe / Plugins / Milkdrop / Eo.S. - pointfield 09 the gases beyond 85c.milk < prev    next >
INI File  |  2005-09-14  |  13KB  |  430 lines

  1. [preset00]
  2. fRating=2.000000
  3. fGammaAdj=1.210000
  4. fDecay=0.960000
  5. fVideoEchoZoom=0.996630
  6. fVideoEchoAlpha=0.000000
  7. nVideoEchoOrientation=1
  8. nWaveMode=2
  9. bAdditiveWaves=0
  10. bWaveDots=1
  11. bWaveThick=0
  12. bModWaveAlphaByVolume=0
  13. bMaximizeWaveColor=0
  14. bTexWrap=0
  15. bDarkenCenter=0
  16. bRedBlueStereo=0
  17. bBrighten=0
  18. bDarken=1
  19. bSolarize=0
  20. bInvert=0
  21. fWaveAlpha=0.001000
  22. fWaveScale=0.011726
  23. fWaveSmoothing=0.900000
  24. fWaveParam=0.000000
  25. fModWaveAlphaStart=0.750000
  26. fModWaveAlphaEnd=0.950000
  27. fWarpAnimSpeed=0.010284
  28. fWarpScale=0.010000
  29. fZoomExponent=1.000000
  30. fShader=1.000000
  31. zoom=1.000000
  32. rot=0.000000
  33. cx=0.500000
  34. cy=0.500000
  35. dx=0.000000
  36. dy=0.000000
  37. warp=0.010000
  38. sx=1.000000
  39. sy=1.000000
  40. wave_r=0.500000
  41. wave_g=0.400000
  42. wave_b=0.300000
  43. wave_x=0.500000
  44. wave_y=0.500000
  45. ob_size=0.000000
  46. ob_r=0.110000
  47. ob_g=0.000000
  48. ob_b=0.100000
  49. ob_a=0.000000
  50. ib_size=0.000000
  51. ib_r=0.000000
  52. ib_g=0.000000
  53. ib_b=0.000000
  54. ib_a=0.000000
  55. nMotionVectorsX=64.000000
  56. nMotionVectorsY=48.000000
  57. mv_dx=0.000000
  58. mv_dy=0.000000
  59. mv_l=5.000000
  60. mv_r=0.000000
  61. mv_g=0.000000
  62. mv_b=0.000000
  63. mv_a=0.000000
  64. wavecode_0_enabled=1
  65. wavecode_0_samples=512
  66. wavecode_0_sep=0
  67. wavecode_0_bSpectrum=0
  68. wavecode_0_bUseDots=1
  69. wavecode_0_bDrawThick=1
  70. wavecode_0_bAdditive=1
  71. wavecode_0_scaling=1.000000
  72. wavecode_0_smoothing=0.500000
  73. wavecode_0_r=1.000000
  74. wavecode_0_g=1.000000
  75. wavecode_0_b=1.000000
  76. wavecode_0_a=1.000000
  77. wave_0_init1=advance=0;
  78. wave_0_init2=advance2=0;
  79. wave_0_per_frame1=advance=advance+ bass_att*bass_att*0.002;
  80. wave_0_per_frame2=advance=if( above(advance,2) , advance-2, advance);
  81. wave_0_per_frame3=t1=advance;
  82. wave_0_per_frame4=
  83. wave_0_per_frame5=
  84. wave_0_per_frame6=advance2=advance2+ mid_att*mid_att*0.001;
  85. wave_0_per_frame7=t2=advance2
  86. wave_0_per_point1=s=sample*6.28;
  87. wave_0_per_point2=
  88. wave_0_per_point3=//plot random x position via function of sample pos;
  89. wave_0_per_point4=xp=sin(s)+sin(s*0.34)+sin(s*7.3+t2)+sin(s*13.8);
  90. wave_0_per_point5=xp=xp*0.15;
  91. wave_0_per_point6=
  92. wave_0_per_point7=//plot random y position via function of sample pos;
  93. wave_0_per_point8=yp=cos(s)+sin(s*0.24)+cos(s*5.4+t2)+sin(s*17.7);
  94. wave_0_per_point9=yp=yp*0.15;
  95. wave_0_per_point10=
  96. wave_0_per_point11=//plot random z position via function of sample pos;
  97. wave_0_per_point12=zp=cos(s)+cos(s*5.24 )+cos(s*14.4)+cos(s*2.7);
  98. wave_0_per_point13=zp=zp*0.25;
  99. wave_0_per_point14=
  100. wave_0_per_point15=//pull stars toward screen
  101. wave_0_per_point16=zp=zp + 1 - t1;
  102. wave_0_per_point17=
  103. wave_0_per_point18=//correct when below 0
  104. wave_0_per_point19=zp=if( below(zp,0) , zp+2 , zp );
  105. wave_0_per_point20=
  106. wave_0_per_point21=//darken far stars
  107. wave_0_per_point22=a=(1 - zp*0.5)*2;
  108. wave_0_per_point23=
  109. wave_0_per_point24=zp=zp*0.7;
  110. wave_0_per_point25=
  111. wave_0_per_point26=x_screen=xp/zp + 0.5;
  112. wave_0_per_point27=y_screen=yp/zp + 0.5;
  113. wave_0_per_point28=
  114. wave_0_per_point29=x=x_screen;
  115. wave_0_per_point30=y=y_screen;
  116. wave_0_per_point31=
  117. wave_0_per_point32=r=1;
  118. wave_0_per_point33=g=0.5;
  119. wave_0_per_point34=b=0.1;
  120. wave_0_per_point35=a=a*0.7;
  121. wave_0_per_point36=
  122. wave_0_per_point37=a=a* above( sin(time+s*9) , -0.5 );
  123. wave_0_per_point38=
  124. wave_0_per_point39=
  125. wavecode_1_enabled=0
  126. wavecode_1_samples=512
  127. wavecode_1_sep=0
  128. wavecode_1_bSpectrum=0
  129. wavecode_1_bUseDots=0
  130. wavecode_1_bDrawThick=0
  131. wavecode_1_bAdditive=1
  132. wavecode_1_scaling=1.000000
  133. wavecode_1_smoothing=0.500000
  134. wavecode_1_r=1.000000
  135. wavecode_1_g=1.000000
  136. wavecode_1_b=1.000000
  137. wavecode_1_a=1.000000
  138. wave_1_init1=advance=0;
  139. wave_1_init2=advance2=0
  140. wave_1_per_frame1=advance=advance+ bass_att*bass_att*0.002;
  141. wave_1_per_frame2=advance=if( above(advance,2) , advance-2, advance);
  142. wave_1_per_frame3=t1=advance;
  143. wave_1_per_frame4=
  144. wave_1_per_frame5=
  145. wave_1_per_frame6=advance2=advance2+ mid_att*mid_att*0.001;
  146. wave_1_per_frame7=t2=advance2
  147. wave_1_per_point1=s=sample*6.28;
  148. wave_1_per_point2=
  149. wave_1_per_point3=//plot random x position via function of sample pos;
  150. wave_1_per_point4=xp=sin(s)+sin(s*0.34)+sin(s*7.3+t2)+sin(s*13.8);
  151. wave_1_per_point5=xp=xp*0.15;
  152. wave_1_per_point6=
  153. wave_1_per_point7=//plot random y position via function of sample pos;
  154. wave_1_per_point8=yp=cos(s)+sin(s*0.24)+cos(s*5.4+t2)+sin(s*17.7);
  155. wave_1_per_point9=yp=yp*0.15;
  156. wave_1_per_point10=
  157. wave_1_per_point11=//plot random z position via function of sample pos;
  158. wave_1_per_point12=zp=cos(s)+cos(s*5.24 )+cos(s*14.4)+cos(s*2.7);
  159. wave_1_per_point13=zp=zp*0.25;
  160. wave_1_per_point14=
  161. wave_1_per_point15=//pull stars toward screen
  162. wave_1_per_point16=zp=zp + 1 - t1;
  163. wave_1_per_point17=
  164. wave_1_per_point18=//correct when below 0
  165. wave_1_per_point19=zp=if( below(zp,0) , zp+2 , zp );
  166. wave_1_per_point20=
  167. wave_1_per_point21=//darken far stars
  168. wave_1_per_point22=a=(1 - zp*0.5) * 0.3;
  169. wave_1_per_point23=a=if( below(a,0), 0 , a);
  170. wave_1_per_point24=
  171. wave_1_per_point25=zp=zp*0.7;
  172. wave_1_per_point26=
  173. wave_1_per_point27=x_screen=xp/zp + 0.5;
  174. wave_1_per_point28=y_screen=yp/zp + 0.5;
  175. wave_1_per_point29=
  176. wave_1_per_point30=x=x_screen;
  177. wave_1_per_point31=y=y_screen;
  178. wave_1_per_point32=
  179. wave_1_per_point33=r=0.2;
  180. wave_1_per_point34=g=0.7;
  181. wave_1_per_point35=b=1.0;
  182. wave_1_per_point36=a=a*0.5
  183. wave_1_per_point37=
  184. wavecode_2_enabled=1
  185. wavecode_2_samples=512
  186. wavecode_2_sep=0
  187. wavecode_2_bSpectrum=0
  188. wavecode_2_bUseDots=1
  189. wavecode_2_bDrawThick=1
  190. wavecode_2_bAdditive=1
  191. wavecode_2_scaling=1.000000
  192. wavecode_2_smoothing=0.500000
  193. wavecode_2_r=1.000000
  194. wavecode_2_g=1.000000
  195. wavecode_2_b=1.000000
  196. wavecode_2_a=1.000000
  197. wave_2_init1=advance=0;
  198. wave_2_init2=advance2=0
  199. wave_2_per_frame1=advance=advance+ bass_att*bass_att*0.002;
  200. wave_2_per_frame2=advance=if( above(advance,2) , advance-2, advance);
  201. wave_2_per_frame3=t1=advance;
  202. wave_2_per_frame4=
  203. wave_2_per_frame5=advance2=advance2+ mid_att*mid_att*0.001;
  204. wave_2_per_frame6=t2=advance2;
  205. wave_2_per_point1=s=sample*6.28;
  206. wave_2_per_point2=
  207. wave_2_per_point3=//plot random x position via function of sample pos;
  208. wave_2_per_point4=xp=sin(s)+sin(s*0.34)+sin(s*7.3+t2)+sin(s*13.8);
  209. wave_2_per_point5=xp=xp*0.15;
  210. wave_2_per_point6=
  211. wave_2_per_point7=//plot random y position via function of sample pos;
  212. wave_2_per_point8=yp=cos(s)+sin(s*0.24)+cos(s*5.4+t2)+sin(s*17.7);
  213. wave_2_per_point9=yp=yp*0.15;
  214. wave_2_per_point10=
  215. wave_2_per_point11=//plot random z position via function of sample pos;
  216. wave_2_per_point12=zp=cos(s)+cos(s*5.24 )+cos(s*14.4)+cos(s*2.7);
  217. wave_2_per_point13=zp=zp*0.25;
  218. wave_2_per_point14=
  219. wave_2_per_point15=//pull stars toward screen
  220. wave_2_per_point16=zp=zp + 1 - t1;
  221. wave_2_per_point17=
  222. wave_2_per_point18=//correct when below 0
  223. wave_2_per_point19=zp=if( below(zp,0) , zp+2 , zp );
  224. wave_2_per_point20=
  225. wave_2_per_point21=//darken far stars
  226. wave_2_per_point22=a=(1 - zp*0.5)*2;
  227. wave_2_per_point23=
  228. wave_2_per_point24=zp=zp*0.7;
  229. wave_2_per_point25=
  230. wave_2_per_point26=x_screen=-xp/zp + 0.5;
  231. wave_2_per_point27=y_screen=yp/zp + 0.5;
  232. wave_2_per_point28=
  233. wave_2_per_point29=x=x_screen;
  234. wave_2_per_point30=y=y_screen;
  235. wave_2_per_point31=
  236. wave_2_per_point32=r=1;
  237. wave_2_per_point33=g=0.5;
  238. wave_2_per_point34=b=0.1;
  239. wave_2_per_point35=a=a*0.7;
  240. wave_2_per_point36=
  241. wave_2_per_point37=
  242. wave_2_per_point38=a=a* above( sin(time+s*9) , -0.5 );
  243. wave_2_per_point39=
  244. wave_2_per_point40=
  245. wavecode_3_enabled=1
  246. wavecode_3_samples=402
  247. wavecode_3_sep=0
  248. wavecode_3_bSpectrum=0
  249. wavecode_3_bUseDots=0
  250. wavecode_3_bDrawThick=0
  251. wavecode_3_bAdditive=1
  252. wavecode_3_scaling=1.000000
  253. wavecode_3_smoothing=0.500000
  254. wavecode_3_r=1.000000
  255. wavecode_3_g=1.000000
  256. wavecode_3_b=1.000000
  257. wavecode_3_a=1.000000
  258. wave_3_init1=advance=0;
  259. wave_3_init2=advance2=0
  260. wave_3_per_frame1=advance=advance+ bass_att*bass_att*0.002;
  261. wave_3_per_frame2=advance=if( above(advance,2) , advance-2, advance);
  262. wave_3_per_frame3=t1=advance;
  263. wave_3_per_frame4=
  264. wave_3_per_frame5=advance2=advance2+ mid_att*mid_att*0.001;
  265. wave_3_per_frame6=t2=advance2;
  266. wave_3_per_point1=s=sample*6.28;
  267. wave_3_per_point2=
  268. wave_3_per_point3=//plot random x position via function of sample pos;
  269. wave_3_per_point4=xp=sin(s)+sin(s*0.34)+sin(s*7.3+t2)+sin(s*13.8);
  270. wave_3_per_point5=xp=xp*0.15;
  271. wave_3_per_point6=
  272. wave_3_per_point7=//plot random y position via function of sample pos;
  273. wave_3_per_point8=yp=cos(s)+sin(s*0.24)+cos(s*5.4+t2)+sin(s*17.7);
  274. wave_3_per_point9=yp=yp*0.15;
  275. wave_3_per_point10=
  276. wave_3_per_point11=//plot random z position via function of sample pos;
  277. wave_3_per_point12=zp=cos(s)+cos(s*5.24 )+cos(s*14.4)+cos(s*2.7);
  278. wave_3_per_point13=zp=zp*0.25;
  279. wave_3_per_point14=
  280. wave_3_per_point15=//pull stars toward screen
  281. wave_3_per_point16=zp=zp + 1 - t1;
  282. wave_3_per_point17=
  283. wave_3_per_point18=//correct when below 0
  284. wave_3_per_point19=zp=if( below(zp,0) , zp+2 , zp );
  285. wave_3_per_point20=
  286. wave_3_per_point21=//darken far stars
  287. wave_3_per_point22=a=(1 - zp*0.5) * 0.3;
  288. wave_3_per_point23=a=if( below(a,0), 0 , a);
  289. wave_3_per_point24=
  290. wave_3_per_point25=zp=zp*0.7;
  291. wave_3_per_point26=
  292. wave_3_per_point27=x_screen=-xp/zp + 0.5;
  293. wave_3_per_point28=y_screen=yp/zp + 0.5;
  294. wave_3_per_point29=
  295. wave_3_per_point30=x=x_screen;
  296. wave_3_per_point31=y=y_screen;
  297. wave_3_per_point32=
  298. wave_3_per_point33=r=0.2;
  299. wave_3_per_point34=g=0.7;
  300. wave_3_per_point35=b=1.0;
  301. wave_3_per_point36=a=a*0.5
  302. wave_3_per_point37=
  303. wave_3_per_point38=
  304. shapecode_0_enabled=1
  305. shapecode_0_sides=3
  306. shapecode_0_additive=0
  307. shapecode_0_thickOutline=0
  308. shapecode_0_textured=0
  309. shapecode_0_x=0.500000
  310. shapecode_0_y=0.500000
  311. shapecode_0_rad=0.208824
  312. shapecode_0_ang=0.000000
  313. shapecode_0_tex_ang=0.000000
  314. shapecode_0_tex_zoom=0.734577
  315. shapecode_0_r=0.610000
  316. shapecode_0_g=0.000000
  317. shapecode_0_b=0.000000
  318. shapecode_0_a=0.060000
  319. shapecode_0_r2=0.000000
  320. shapecode_0_g2=0.000000
  321. shapecode_0_b2=0.000000
  322. shapecode_0_a2=0.000000
  323. shapecode_0_border_r=1.000000
  324. shapecode_0_border_g=1.000000
  325. shapecode_0_border_b=1.000000
  326. shapecode_0_border_a=0.000000
  327. shape_0_per_frame1=ang=time*0.3
  328. shapecode_1_enabled=1
  329. shapecode_1_sides=5
  330. shapecode_1_additive=0
  331. shapecode_1_thickOutline=0
  332. shapecode_1_textured=0
  333. shapecode_1_x=0.500000
  334. shapecode_1_y=0.500000
  335. shapecode_1_rad=0.100000
  336. shapecode_1_ang=0.000000
  337. shapecode_1_tex_ang=0.000000
  338. shapecode_1_tex_zoom=1.000000
  339. shapecode_1_r=1.000000
  340. shapecode_1_g=0.600000
  341. shapecode_1_b=0.900000
  342. shapecode_1_a=0.110000
  343. shapecode_1_r2=0.600000
  344. shapecode_1_g2=0.000000
  345. shapecode_1_b2=0.000000
  346. shapecode_1_a2=0.000000
  347. shapecode_1_border_r=1.000000
  348. shapecode_1_border_g=1.000000
  349. shapecode_1_border_b=1.000000
  350. shapecode_1_border_a=0.000000
  351. shape_1_per_frame1=xp = 1 - abs( sin(time*100) );
  352. shape_1_per_frame2=xsign = rand(2)*2 - 1;
  353. shape_1_per_frame3=
  354. shape_1_per_frame4=a=a * (1-xp);
  355. shape_1_per_frame5=
  356. shape_1_per_frame6=xp=xp* (bass+mid+treb)*0.23;
  357. shape_1_per_frame7=
  358. shape_1_per_frame8=x = xp*xsign*0.5 + 0.5;
  359. shape_1_per_frame9=
  360. shape_1_per_frame10=
  361. shapecode_2_enabled=0
  362. shapecode_2_sides=4
  363. shapecode_2_additive=0
  364. shapecode_2_thickOutline=0
  365. shapecode_2_textured=0
  366. shapecode_2_x=0.500000
  367. shapecode_2_y=0.500000
  368. shapecode_2_rad=0.100000
  369. shapecode_2_ang=0.000000
  370. shapecode_2_tex_ang=0.000000
  371. shapecode_2_tex_zoom=1.000000
  372. shapecode_2_r=1.000000
  373. shapecode_2_g=0.000000
  374. shapecode_2_b=0.000000
  375. shapecode_2_a=1.000000
  376. shapecode_2_r2=0.000000
  377. shapecode_2_g2=1.000000
  378. shapecode_2_b2=0.000000
  379. shapecode_2_a2=0.000000
  380. shapecode_2_border_r=1.000000
  381. shapecode_2_border_g=1.000000
  382. shapecode_2_border_b=1.000000
  383. shapecode_2_border_a=0.100000
  384. shapecode_3_enabled=0
  385. shapecode_3_sides=4
  386. shapecode_3_additive=0
  387. shapecode_3_thickOutline=0
  388. shapecode_3_textured=0
  389. shapecode_3_x=0.500000
  390. shapecode_3_y=0.500000
  391. shapecode_3_rad=0.100000
  392. shapecode_3_ang=0.000000
  393. shapecode_3_tex_ang=0.000000
  394. shapecode_3_tex_zoom=1.000000
  395. shapecode_3_r=1.000000
  396. shapecode_3_g=0.000000
  397. shapecode_3_b=0.000000
  398. shapecode_3_a=1.000000
  399. shapecode_3_r2=0.000000
  400. shapecode_3_g2=1.000000
  401. shapecode_3_b2=0.000000
  402. shapecode_3_a2=0.000000
  403. shapecode_3_border_r=1.000000
  404. shapecode_3_border_g=1.000000
  405. shapecode_3_border_b=1.000000
  406. shapecode_3_border_a=0.100000
  407. per_frame_init_1=mv_x=64;mv_y=48;
  408. per_frame_init_2=nut=0;
  409. per_frame_init_3=stp=0;stq=0;
  410. per_frame_init_4=rtp=0;rtq=0;
  411. per_frame_init_5=wvr=0;
  412. per_frame_init_6=decay=0;
  413. per_frame_init_7=dcsp=0
  414. per_frame_init_8=
  415. per_frame_1=decay=1;
  416. per_frame_2=zoom=1.01;
  417. per_frame_3=
  418. per_frame_4=q1=time;
  419. per_frame_5=q2=time;
  420. per_frame_6=q3=time;
  421. per_frame_7=
  422. per_frame_8=
  423. per_frame_9=
  424. per_frame_10=
  425. per_frame_11=
  426. per_frame_12=flash=flash + min(mid*mid*mid*0.1,0.5);
  427. per_frame_13=flash=if( above(flash,1) , flash-1 , flash);
  428. per_frame_14=gamma=1.0+ flash*0.5 + min(bass_att*bass_att*0.3,0.49);
  429. per_frame_15=invert=0
  430.